Motion Capture Studio
Professional-grade motion capture for video games, virtual reality, and interactive media. Real-time animation that brings characters to life.
Motion capture is earlier MediaAtlas work. Today we mostly train language models on company data: what MediaAtlas does now.
What does our motion capture studio do?
We record how actors move and hand you animation data you can put straight onto your characters. Performers wear marker suits, optical cameras track them, and we clean the takes and export them as FBX or BVH, or directly into your Unity or Unreal project.
Typical jobs: combat and locomotion sets for a game, avatar animation for a VR app, a stunt or cinematic sequence for film, a live-driven character for an exhibition or event. We are MediaAtlas, a small team from Sevnica, Slovenia, and the people who calibrate the system are the ones you talk to.
Bringing Characters to Life is Complex
Game developers and VR creators face significant challenges: high setup costs, technical complexity, and the need for real-time performance optimization.
Complex Setup
Traditional motion capture systems require extensive calibration, specialized hardware, and dedicated studio spaces.
High Costs
Equipment, expertise, and infrastructure investments create barriers for independent developers and smaller studios.
Technical Complexity
Integration with game engines, real-time processing, and maintaining animation quality requires deep technical expertise.
Professional Motion Capture Made Accessible
MediaAtlas Motion Capture Studio brings the capture setup, the software pipeline and the people who run it, so you get production-quality animation for games and VR without building a stage of your own.
Advanced Capabilities
Real-Time Processing
Live motion capture with minimal latency, perfect for interactive applications and live events.
Multi-Actor Support
Capture multiple performers simultaneously with precise spatial tracking and interaction.
Game Engine Integration
Direct integration with Unity, Unreal Engine, and other major game development platforms.
Studio Infrastructure
Professional Equipment
Industry-standard markers, cameras, and tracking systems for accurate motion data capture.
Dedicated Support
Expert technical team handles setup, calibration, and optimization for your project.
Quality Assurance
Post-processing, cleanup, and validation of motion data for production-ready animation.
Comprehensive Motion Capture Solutions
Optical Tracking
Precision optical marker tracking with multiple camera arrays for accurate full-body capture and facial animation.
Full Body Capture
Comprehensive skeletal tracking including fingertip precision and facial expression capture for realistic character animation.
Real-Time Preview
Instant feedback on character movement with live preview in game engine for immediate creative validation.
Multi-Format Export
Export animation data to FBX, BVH, and native game engine formats with quality preservation.
Performance Analysis
Detailed motion data analysis with metrics for character consistency and animation quality assessment.
Custom Workflows
Tailored solutions for your specific project needs, from indie games to AAA productions and VR experiences.
Industries We Serve
Motion capture technology transforms storytelling, entertainment, and interactive experiences across multiple industries.
Video Game Development
Create realistic character animations for modern AAA games, indie titles, and cross-platform experiences.
- Character animation and lip-sync
- Action sequences and combat
- Locomotion and interaction systems
Virtual Reality & XR
Immersive VR experiences with full-body presence, hand tracking, and natural interaction.
- Avatar animation and presence
- Gesture-based interfaces
- Social VR experiences
Film & Animation
Professional motion capture for cinematics, animated films, and visual effects production.
- Character animation for film
- Visual effects and stunts
- Digital performance capture
Interactive Media
Engaging interactive experiences for museums, theme parks, exhibitions, and live events.
- Live performance capture
- Interactive installations
- Museum exhibits and education
Game Engines
Native integration with Unreal Engine, Unity, and custom engines with optimized animation pipelines.
Capture Setup
Optical marker tracking that we set up and calibrate for each session, so you do not buy or maintain equipment.
Software Tools
Advanced motion analysis, character rigging, and animation tools for production pipelines.
Questions about the motion capture studio
What is a motion capture studio?
A space where cameras track markers on a performer's suit and turn the movement into skeleton animation. An animator applies that data to a 3D character instead of keyframing every pose by hand.
What do we get after a session?
Cleaned motion data as FBX or BVH, or delivered straight into your Unity or Unreal project. Cleanup and validation are part of the job, so the takes are ready to use.
Can you capture several actors, fingers and faces?
Yes. We capture several performers at once, full body including fingers, and facial expressions. During the take the movement streams live into the game engine, so you see the character move while the actor performs.
When is a motion capture studio not worth it?
If you need a handful of generic walks and idles, a stock animation library is cheaper. For rough previs, video-based capture you run yourself may be enough. A studio pays off when the performance has to be specific to your characters and your scenes.
How much does a session cost and how do we book?
We quote per project, based on the number of performers, takes and deliverables. Write to info@mediaatlas.si or book a call, describe the scenes, and we reply with a quote and dates.
Ready to Bring Your Characters to Life?
Whether you're developing an indie game, AAA title, or immersive VR experience, MediaAtlas Motion Capture Studio provides the tools, expertise, and infrastructure to create professional-quality animation.
Part of the MediaAtlas ecosystem - Building infrastructure for a transparent, sustainable, and intelligent world.